![]() ![]() Moreover, we will use high detail information made in Zbrush to create Dynamic Wrinkle System in Eevee (it works in Cycles as well). Face deformations will be made by shape keys driven by the bones. In the sculpting process I will be using ZBRUSH, but after some minor workflow adjustments you can without a problem do it in BLENDER (I show how to sculpt realistic face just in Blender in my “Realistic Face Creation in Blender” course.Īfterward, we will take all of the expressions sculpted in Zbrush and implement them to the face rig. I’ll show you how to utilize references, and give some tips and tricks on forming the face, managing stretches and sculpting important wrinkles. In the begging, after a small introduction to Face Action Coding system and some advice on organizing the work, I will walk you through the process of sculpting necessary expressions. In this course, I’ll present to you my workflow of creating realistic Face Rig based on shape keys. Title: FlippedNormals – Face Rigging In Blender Tutorials FlippedNormals – Face Rigging In Blender Tutorials ![]()
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